Design Team | Art/Assets Team | Technology Team | Production Team
Technology Team
Considered by many to be the hardest working group on the project, the technology team realized the vision of Chromatica in Torque Game Builder. Two members of this five-man team had never programmed before, yet several features new to Torque Game Builder were created by this team. They implemented everything from animations to boss fights and were in charge of setting limits upon what could feasibly be done in the project. Two members of this team also created the Chromatica website.
Corey Dixon
I joined the team late, after all the real work had been completed. So, my advice is to follow my example; start late, reap the rewards. I <3 games, music, and art, oh and I am eagerly awaiting 2012!
Shane Earley
Games used to be a hobby, now I work on them in class. Next, I will be making them for a living. I am part of both the Tech and Art Teams, so I do a little bit of everything. Right now, I am a Sophomore here and can’t wait to get into the biz.
Brandon Flayler
Part of the web team helping showcase the hard work and creativity of the entire Chromatica team. My interests include designing and creating interactive media and when I’m not in front of a computer you can find me outside.
Jonathan Gaull
I wasn’t there the day we assigned jobs. Next thing I knew I was swirling in a rapidly darkening void of Torque Script and syntax errors. Your pleasure is my pain.
Jonathan Nicholas
Technology/Programming Lead. A senior in Digital Media Production with a specialization in Computer Science. Joined the team at the start of the production phase. Has interests in Computer Animation, 3D Modeling, and Game Design.
Dan Piotrowski
Part of the web team responsible for designing and developing the chromatica website. Also made and animated the gems used in the game. I’m a fourth year Interactive Multimedia/Digital Media double major. I enjoy animation, interactive pieces, video editing, and long walks on the beach.